Friday, December 28, 2012

A Bit of Christmas Cheer

No, I didn't get oodles of toys for Christmas.  Just a few.  And none that fit into Wanted: BRAINS! in any way, shape or form.  But my last post catapulted me well past 5000 page views (actually went from 4968 or so, to 5233 as of just a few minutes ago - that's 265 views in just the couple of weeks since my last post).  That may not seem like a lot when you consider there are blogs that have a thousand, or fifteen hundred, or even five thousand subscribers.  But I think it's a nice round number for my little zombie blog with 31 subscribers, 27 (well, 28 now) posts and which has only been in existence for a year and a half or so. 

At any rate, to celebrate, I wanted to do something for you, my readers, fans, stalkers, or whatever you consider yourselves to be.  Obviously there are a lot more of you lurking in the shadows than just the 31 zombie hunters that subscribe to the blog.  Which is a good thing.  A really good thing.  I mean, I could blog all the games and figures I wanted, but if you didn't read the posts, it would all just be for myself, now wouldn't it?  And I already know what the little suckers look like, and how the games turn out, and etc., and etc., so there's really no point in me blogging for myself.  Fortunately, I can say, with some measure of success, that I really am blogging for you!

So to show my appreciation for reading, I wanted to do something for you.  (I guess I said that in the last paragraph, but I had to segue into the next line somehow and that seemed the best way to do it.)  I have been mulling over a competition of some sort, with the prize being a handful of painted figs (painted by me, that is) to the person that I deem to be the victor of whatever nefarious scheme my madness generates.  Problem is, my madness isn't generating a whole lot of anything at the moment, except for an annoying buzzing sound inside my brain somewhere.  In discussing the idea with my significantly better half, she said when she's seen blogs do this sort of thing, they just ask a question of some sort in order to generate a lot of comments, then pick randomly from among the comment posters.  OK.  That's one way to do it, but it just didn't seem like a lot fun to me - for either me or for you.  Let's face it - this blog is all about having some fun for both of us! 

Since I'm not coming up with any good ideas, I thought for my first contest, competition, or what have you, I'd ask you for the good ideas for a contest, competition, or what have you.  Yup, that's right.  The first contest is a contest to come up with cool ideas for contests.  If you want to play along, just post a comment with your idea for a good contest for a zombie gaming blog like this one to host and the poster of the idea that I like the best will receive a handful of painted (by me) 15mm Rebel Minis zombies in the mail.  I'm supposed to go to some more military training in January for a month or so, so you might not receive them until February or March, but I guarantee you will get them.  I'll give you until midnight on December 31 to get your ideas posted.  No, you don't have to post at midnight on December 31, that will just be your last chance to post. 

That reminds me, I changed how comments are posted on the blog.  Now, you don't have type the two messed up words that you can never read into the box ('Is that a lower case 's' or an upper case 's'?  Can't tell - stupid thing!').  Instead, just type your comment and hit 'Post', 'Send' or whatever it says for you to do with it, and it magically pops up in Blogger for me to check the box and and click 'Post Comment' or whatever it says for me to do with it.  Then, BINGO, your comment appears on screen.  It's amazing. 

OK, so on with the contest.  READY. . . SET . . . POST!

Monday, December 17, 2012

3b: Back to the Sheriff's Office

The sheriff noticed the men standing around the office door as soon as he turned off the highway.

"Well, howdy, Jeb," the sheriff called as he stepped out of the car.  "What can I do you for?"

"Sheriff, these things are taking over the county!  We insist that you arm us immediately," Jeb, who seemed to speak for the group, said firmly.

"You knows that I can't do that, Jeb," the sheriff responded.  "We don't have 'nough weapons for everyone in the county, and those are official police weapons.  If they were to be used in the committing of a crime, well, that just wouldn't be good." 


"Well, you better do something, sheriff, because here come a whole bunch of those things," Jeb pointed, surprising everyone.

"Aw, heck."

*          *          *
 
Turn 1: Everyone activates, with the police going first, the civilians second, and the zeds last.  Two of the deputies open fire, getting one OD between them.  The one with the shotgun isn't sure whether to cover the civilians or the zeds. 
 
"There's more coming this way," one of the boys shouts, pointing to the rear of the building. 
The sheriff and the shotgunner move to the sides of the office.  "Get behind us," the sheriff yells to the civilians, who mass together by the office door.
 
The zeds just take their move forward.  Two more appear as the result of the gunfire.
 
Turn 2: Zeds move first, followed by the police, and then the civilians.  This is not looking good!  Four (!) zeds surround one of the deputies and another zed reaches a second deputy.  In the second match, each side passes one and melee will continue, but in the first match, the zeds overwhelm the deputy and knock him down.  They will spend the next turn feasting on him.  Three of the four civilians pass 1d6 on the See Zombie Death table.  Two of them Duck Back to the front of the police car and huddle there - these guys cannot move until game end, while the third Ducks Back, then collapses.  He will have to check on the Crazy About My Job table at the end of the game.  The fourth civilian is unaffected.  The sheriff and the other deputy maintain their positions and don't see what happens to their buddy, yet.


The sheriff and the unengaged deputy now move to help their comrades.  The sheriff takes out the zed in melee with his deputy, while the other deputy moves to help his friend who's down.  When he first gets a look at the zeds munching on the deputy, he runs away, but gets a hold of his wits and will activate normally next turn. 
 
The one good civilian runs up to the group of zombies that is munching the deputy and starts to bash one on the head with a rock.  Melee will continue as he did not achieve an Obviously Dead.
 

No new zombies this turn.
Turn 3: Most of the zombies are busy this turn but the others will move after the police, while the civilians failed activation. The two good order deputies and the sheriff now run to help their comrade. The sheriff passes 2 on his See Zombie Death check and carries on, while the other deputy, who was fighting the one zombie, Ducks Back behind the police car, but will activate normally next turn on the Sanity Table. The sheriff and deputy each OD one zed in the pack.

"Hey, watch out!" the sheriff yells to his deputy just in time, as a zed is ready to pounce on him. He is surprised, though, and cannot react fast enough. He will only have 1d6 in melee. The sheriff is able to get a round off at the zombie charging him, but it has no effect. The sheriff and his attacker will continue in melee, while the deputy is knocked down and munched, the zed spending the next turn focused on its lunch.  (GRK!  Due to a technical glitch beyond my control, I lost all of the narrative beyond this point, but I will summarize the rest of the game as well as I can.)


Turn 4: The zombies fail to activate, but the police and civilians both activate.  The sheriff gets a Knock Down in melee followed by a Pop Goes the Weasel.  The civilian with the rock bashes in the head of the one zombie, leaving the one eating the deputy and the one facing the civilian.

Turn 5: The zombies and civilians both fail to activate while the police move to get better shots at the zed in front of them.  All shots miss, though.  At the end of the turn a black Suburban pulls up and Sculder and Mully jump out, armed with shotguns this time.  Unfortunately, neither has seen a zombie death and must roll.  Mully only passes 1, ducking back behind the Suburban and she'll have to roll on the Crazy About My Job table at the end of the game.  Sculder immediately lets off at the zed munching the deputy and gets an OD.  Miraculously, no zeds appear.


 
Turn 6: Zeds, police and civilians all fail activation, so Sculder runs up and takes out the last zombie without attracting any new ones. 
 
The final tally is two deputies munched, and both Mully and one civilian degenerate to blithering idiots as a result of the See Zombie Death table.  The other civilians recover at the end of the game. 
 
*          *          *
Wow!  Another crazy game with people and zombies falling left and right.  It could have been a lot worse, especially with those See Zombie Death rolls. 
 
I'm done with my training this week and heading home on Friday.  Unfortunately, the sheriff's office won't survive the trip home, but I might need to rebuild the sheriff's office as with the sheriff acquitting himself so admirably (as well as Sculder - who knew?  Especially with that Wuss attribute), the sheriff's office might become a bastion of sanity amidst the zombie wastes.
 
Don't know when the next game will come, but happy gaming, Merry Christmas and Happy New Year in the meantime!


Monday, December 10, 2012

The Fine Art of Zombigami

So, if you'll remember, my wife got me Zombies for Zombies link last year for my birthday.  I have to say that I find it funny that my wife would get me a book like that. While I have seen the classic Romero zombie films and some of the newer ones, like Zombieland, as well as a lot of The Walking Dead episodes, I'm not necessarily a die hard zombie fan.   I like ATZ because I can play it solo pretty handily and it doesn't require tons of terrain, figures, vehicles, etc., to play. 

On top of that, my wife is actually generally quite the prim, proper type. I must have 'turned' her (heehee, yes, bad pun intended), though, when she caught me watching The Walking Dead one night and rather than take me up on my offer when I suggested she might want to change the channel, she dropped onto the sofa beside me and started watching it with me. She even went so far as to record it each week so I wouldn't miss it! 

This year, being 1550 miles away from home on my birthday, I just got a box in the mail from my wife and kids.  Inside, I found


Yup, that's right - it's a book of zombie themed origami.  Silly as it sounds, it's actually a pretty cool book.  Like all half way decent origami books, it has directions for the various folds, as well as directions to make all kinds of neat zombie-oriented kinds of things.  Along with Suzie Gravemakeer and Seymour Guts, featured on the cover, you can make Starvin' Marvin


And the Re-Animator

 
In addition to nine other projects.  It also comes with 50 sheets of origami paper to get you started making all of your favorite living dead folding friends.
 
So if you're still looking for something to get that favorite zombie fan for Christmas or birthday, consider Zombigami and "create your own zombie apocalypse"!  



Friday, December 7, 2012

Day 3a: The Roadblock

First, I want to thank Sapper Joe (his blog can be found here) for passing on the Liebster Blog Award to Wanted: BRAINS!.  Thanks, Joe!  I appreciate your support, as well as the support of all my readers.  As I write this the blog shows 4, 341 views.  I guess that means a few of you enjoy reading each new installment, and that means a lot to me.  I enjoy coming up with ideas for the games and playing them out to see what happens, and it's equally fun to share the results with all of you.  Thanks for viewing!

I need to pass the award on to five other blogs that I enjoy.  The problem is that I'm not a big blog reader (that would be my wife) and even with the few I do read, I read them pretty irregularly.  Having said that, here are a few of my faves (in no particular order):

1. Mike Murphy's Bongolesia. link Mike's been a bit busy lately, but Bongolesia has provided a lot of entertainment for fans both on the site itself as well as on The Miniatures Page (if you're not familiar with TMP, check it out link ).

2. Although not a gaming blog, I have to give kudos to Allegria Images by Lynn. link  LEGAL DISCLAIMER: This is my wife's blog, but passing on the Liebster Award will be a complete surprise to her.  I am NOT passing on the award out of any sort of anything other than to let her know that I enjoy her blog.

3. Shelldrake's Zombie Wargame Blog link has the most original idea of Play-By-Blog.  He sets up a game and the gamers send their moves in, which he diagrams and posts to the blog along with the results of that turn.  Awesome idea!

4. Gunfreak's Apartment of War link , like the Lurker, always has something interesting on his blog.

5. Obviously Zed link is an enjoyable read and has had some interesting - and inspiring - situations set up for his zed hunters to deal with.

I was going to pass this on to The Angry Lurker, but he has over 1000 members so all he gets is an Honorable . . . er . . . Honourable Mention, and I had to pick another blog to replace his in the line up.

The rules are you have pass on the award to five other blogs with membership under 200 subscribers.  Thanks for sharing!

Now, on with the game...

*          *          *

Leaving Ahmed to watch over Angel, Bob got rid of the dead zeds and buried what was left of Joe.  There was plenty of food in the pantry of the farm house and Bob thought about holing up in it for a few days until everyone had some rest, but he thought it would be best to get back to Suburbia and get Angel what help they could get for her. 

Since he had to carry the three of them, plus gear and food, he decided to take the Land Rover with the Caravan and leave the Carmen Ghia.  He got the Rover gassed up, bringing a couple of five gallon cans of gas he found in the shed, switched the Caravan over and got everything packed up, getting Angel and Ahmed into the vehicle last. 

They drove in silence, traveling the unfamiliar route through Nowhere and Blowdown County instead of the more direct route they had tried the day before.  Only the day before?  It felt more like a century!

"Now what?" Ahmed wearily asked, indicating the blocked road ahead. 

"Looks like another accident or something," Bob answered.  He slowed down and maneuvered the trailer around the Jersey barriers. 

"What's up, sheriff?"  He stopped, rolling down the window.



"Howdy,  we're just trying to keep those things out of Blowdown County and Suburbia.  Any of y'all sick or had any run-ins with those things?"  the sheriff looked quizzically at Angel.

"Yes, we've been fighting those things for two or three days now.  Killed a whole bunch of them.  Yesterday one of them got our buddy, Joe.  It wasn't pretty."  He shuddered.  "It really damaged Angel and shook up Ahmed pretty bad." 

"Anybody hurt?" the sheriff asked.

"No, none of us are hurt," Bob explained.  "We're just trying to get back to Suburbia to get Angel taken care of." 

"We got an ambulance here," the sheriff pointed behind the sheriff's car.  "We can take her for you."

"That would be great - could Ahmed ride with her?"

"Absolutely," the sheriff assured him.  "Just pull up beside it there."



Bob pulled the Rover to the side and helped Angel and Ahmed to the paramedics.  Suddenly, he heard shouting and turned back.  He gathered that the police saw something down the road and, leaving Ahmed and Angel in the paramedics' care, he ran back to the barricade.

"What's that?" a deputy asked.

"Don't shoot," the sheriff instructed, "they could be just someone hurt or not sure of what to do."

Bob took one look and ran for his shotgun.  "Wrong, sheriff.  That's one of those things.  I suggest you shoot as soon as possible.  And watch for more.  There are probably more around."

"There's some in the woods."

"And look.  There.  There's more over there."

'Oh, shoot, hear we go again,' Bob thought.

Turn 1: The zeds fail to activate, as does one police team.  Bob has run to get his shotgun, but the other police team activates.  The zeds are just a little out of range, though, so no one moves or shoots as the police prefer to remain behind the barricades.

Turn 2: This time, the zeds activate with a 1 after Bob and one police team activate.  Bob moves up to the forward barricade, yelling to the police on his left (the active ones) to take on the zeds in the trees to the left.  Bob hits one of the zeds to the right and gets an OD result.  The police fire all their weapons.  The shotgun and one pistol both get hits with OD results (because of the range they roll against their Rep rather than weapon impact).  Despite three kills, four new zeds appear. 

"Hey!  There's more of those things coming!" 

Turn 3: Everyone activates!  Bob starts with a 5, but everyone gets a 4.  The police will move first since their team leads are Rep 5s.  Bob gets another hit and OD vs. the zed closing straight down the road on him.  One of the police on the right gets the last zed over there with a hit and an OD and one of the police on the left gets the same result against a zed on the left.  All the pistol fire is to no avail. 

"Hey, there's some behind us!"  Fortunately, a couple of the officers thought to look behind them and to the flanks, noticing the zombies coming in from behind.

Unfortunately, the fire draws four more zeds.

Turn 4: This time, everyone activates again, but the zeds go first, followed by the police on the right, then Bob and the police on the left.  One zombie reaches a deputy on the left and they begin melee.  The deputy passes 2d6 while the zed fails, but the deputy doesn't get an OD, leaving the zed knocked down. 

The police on the right react, by firing a the zed from the rear and the two from the right front.  The shotgun gets both of the zeds on the right front with ODs, but all the pistol fire fails to stop the zed from the rear.  Bob gets an OD versus the zombie to his front.  And turns to prepare for melee with the zed behind him.  The other police on the left fire at various zeds, getting one with an OD, but not getting any ODs from the rest of the shots. 



This round, only two new zeds appear.

Turn 5: Bob activates first with a 5, followed by the police on the right with a 4.  The zeds go last with a ,1 while the police on the left don't activate this turn.  Bob hits the zombie right in front of him with an OD.  One cop on the right (the shotgun) gets the zed behind them with an OD. 

The zeds move forward, and the detective being attacked by the zed on the left, again knocks the zed down.  Reacting to their movement, the shotgunner on the left hits the zed closing on the barrier and gets an OD. 

Since they didn't fire as much, only one new zed is attracted to the area. 

Turn 6: The zombies fail their activation roll, while everyone else activates with the police on the left going first, followed by Bob, and the police on the right.  The shotgunner on the left tries to take out the zed causing so much trouble, but trips and fires into the ground - completely missing his target!  Bob gets an OD against the zed in the road in front of him.  The shotgunner on the right also also gets an OD against the zed on the right front.  The field is almost clear, but one bad roll will ruin their day.  The ambulance is finally ready to roll and heads off towards Suburbia. 



Turn 7: Everyone activates, but Bob and the cops on the right go first, followed by the cops on the left and then the zeds.  Bob gets an OD against the zombie down the road and the shotgunner on the right gets the same against the zed in the trees, leaving only the one on the ground.  This time, the shotgunner on the left gets it right and rolls an OD versus the problem zed.  The field is clear but will the fire attract any new zeds?  No.  And it's game over for the good guys. 

"How did the zeds get behind us?" one of the deputies mused.

"We must have been wrong about them all being in front of us," the sheriff answered.

They all realized that didn't bode well for Blowdown County, Suburbia or any of the other areas to the south and east.

"And maybe it's not such a good idea to man a roadblock out here in the middle of nowhere," he added as an afterthought.