Friday, August 30, 2013

Day 4a: Good Morning, Sunshine!

Bob finds a small oasis in the middles of farms and woods.  A motel, service station and restaurant meet his weary eyes.  There are cars and people going about their business.  He opts to go straight to the motel, eat some of the camping food he has, and go to bed. 


He feels safe for the first time in three days, but all the same, brings some of his camping equipment and Joe's double-barrel shotgun into the hotel room to make sure he's covered.  He beds down for the night after taping cardboard over the motel window and jamming a chair under the knob of the locked door.


The next morning, Bob wakes up with a jolt.  It takes him a minute to recall what happened and where he is.  He breathes a sigh of relief and lays back but is only there for a couple of minutes before he realizes how hungry he is.  He also has to fill the Land Rover with gas. 

He showers and dresses before heading out the door for breakfast.  Breakfast?  It's nearly noon!  He slept almost 14 hours!  He walks almost to the road before he realizes that something is wrong.  He looks around and realizes that he sees some cars - one at the gas pumps, a couple at the restaurant, one at the motel - but he doesn't see any people, like he had the previous night.  Just in case, he returns to the room and grabs the shotgun, before heading back towards the restaurant.  Just as he reaches the street, he catches sight of the zeds - three coming between the restaurant and service station. 


Turn 1: Bob activates, but the zeds don't.  He advances 5 inches (sure to keep the zeds outside of 6") and fires both barrels of the shotgun, getting hits and Obviously Dead results on all three!  No new zeds arrive from the gunfire.

Turn 2: Activation results in a tie - neither side activates, but Bob reloads the shotgun.

Turn 3: Zeds activate first and move towards the sound of the shotgun.  Bob is right in the middle of two zombies coming at him from opposite sides. 


Bob fires at - and hits for an OD - the zed on his left.  He then rolls for a fast move and is able to move up to 16".  He heads for the rear of the restaurant, expecting the zeds to follow. 

Turn 4: Bob activates first and decides to take matters into his own hands.  He runs back out to the road and fires the other barrel of the shotgun at the zed by the truck in the service station, for a hit and an OD, then uses the remainder of his movement to head back towards the back of the restaurant.  The zombies move towards the sound of the gunfire.

Turn 5: No one activates.

Turn 6: Bob activates first again.  He has to reload to he keep moving around the back of the restaurant, being sure to stay out of sight of the zombies, who continue to move towards where they last saw him.


Turn 7: Bob activates first again and heads for the corner of the delivery van parked in front of the restaurant. 


From the cover of the van, he fires at the trail zombie, hitting it for an OD.  The other zed crosses the front of the restaurant towards him.

Turn 8: Bob doesn't activate, but the zed does, and charges. 


Bob passes the Being Charged Test and fires, hitting for an OD.

Just to be safe, Bob reloads and then begins a careful investigation of the buildings.  He finds no one in the restaurant, but runs into a zed in the service station, which he dispatches with a fortunate OD from the shotgun.  Searching the motel office and rooms, he finds a Male, Rep 3, Wuss, no weapons named Ted in one of the motel rooms.  They pass the same number of dice on Talk the Talk and decide to part amiably as the Wuss doesn't want to join Bob. 

Probably didn't believe what Bob told him about was happening.  Bob was carrying a shotgun and had killed a whole bunch of what - to the Wuss - looked like living people.  I mean, heck, would you believe him?

*     *     *     *     *
 
A while ago I was looking for paper buildings for this scenario, but decided it was more hassle than it was worth so I picked up some cheap HO buildings on sale from Hobbylinc and was able to build them over the last couple of weeks. 


Monday, August 26, 2013

Day 3: Interlude 2

First of all, life has been hectic, which has cut significantly into my game time.  I'm going to have to do something about that.  I finally got a (part-time) job.  Over time, it pays decently enough, but there is no guarantee of getting full-time anytime in the near future.  And I spend twelve hours a day between getting to work, getting home from work, working and the break in the middle of the work day.  Out of that, I get paid for between five and seven hours.  It ain't gonna work so something's going to have to change soon! 

Right now I'm staying at a Marriott Residence Inn on duty with the Army.  How tough can life get?  I'm doing a 5-week language refresher course and it's kicking my behind, but I'm getting through it.  This is the first refresher I've been to since I got out of DLI two years ago.  We're supposed to go to refreshers every year, but we just couldn't work it out with some other training I was supposed to do but I am here now.   Finally. 

There isn't as much time to play as I thought there would be - partly because I spent all my free time the first week and weekend here trying to finish up the Advanced Leader Course Common Core Self-Study Development, which is the on-line portion of ALC.  It's rated at 80+ hours and while I admit it didn't take that long, it was still time intensive and I just wanted to get it over with so I could focus on the language while I'm here.  I might have a little more time to play now that I'm just about done with that. 

Second, I want to

 

And your patience, by the way.
 
Third, it's time to see what Bob does next!
 
*     *     *     *     *
 
'Doggone! It feels like a year since all this started.  It's hard to believe it's only been three days.'  Bob is starting to feel the wear and tear of all the adrenaline that's been coursing through him the last couple of days.
 
 
'My friends are gone - dead or crazy.  What am I doing?  I need to find somewhere to go.  Oh, I need gas.  I need somewhere to sleep.  I need food - wait, I have food.  But I need to eat.  This is not the place to stop if it's like everywhere else I've been the last three days.'  Bob is feeling like a zombie driving down the road on autopilot trying to sort out what to do next. 
 
 
'Is the city going to be any better?  Is it worse?  I need to find out what's going on before I go anywhere else.'  He begins to formulate some thoughts, at least.  'But I need a secure place to stop and sleep.  And think.  I need to be able to stop and think for a bit without these things coming after me all the time.  I wish I knew this road, what's on it and where it goes.  I guess I'll find out.  I'm so tired.' 
 
 
Far down the road, Bob notices what appears to be a break in the endless trees and farms, and sees what appears to be signs.  He first thinks he's hallucinating.  But as he gets closer, it appears that he may have found somewhere to stop after all. 
 

*     *     *     *     *

Is this somewhere to stop for the night?  For a couple of days maybe?  Will he be safe here or will he meet his demise here?  Stay tuned to find out more.